FLAGS &
FERRIES.
Three states. One crossing. Your call.
A minister wants a flag on the disputed pier. The ferry dispatcher needs a usable route. You lead Aster. Decide what to protect, what it costs, and whose promises you can use.
No prior knowledge needed. Your choices leave a record.
The 06:00 dispatch
ASTER / 001“Schools. Work. Medicine.
Same crossing.”
Neri · Aster ferry dispatcher
Fictional coast. Real choices about power.
Read the room.
Short messages. Clear figures. Uncertain intentions.
Make the call.
Choose a policy. Spend resources. Accept a tradeoff.
Trace what changed.
Follow the consequences. Compare a fork. Apply it again.
Created by Yoav Duman
Single-player · introductory international relationsTeach the decision.
Then name the theory.
A flag on a pier. A ferry full of people. An ally with a price. In Flags & Ferries, you lead a small coastal state through tense choices about power, protection, and promises. Discover classical realism and structural neorealism through action while learning to read capability data and test explanations. Ten chapters. About 50–60 minutes. No prior knowledge needed. Your choices become a record you can revisit.
Setup / pacing / debrief / assessment / data
Created by Yoav Duman