FLAGS & FERRIES
Ready to begin
YOUR FIRST DAY The Narrow Sea

FLAGS &
FERRIES.

Three states. One crossing. Your call.

A minister wants a flag on the disputed pier. The ferry dispatcher needs a usable route. You lead Aster. Decide what to protect, what it costs, and whose promises you can use.

50–60 minutesPause & resume anytime

No prior knowledge needed. Your choices leave a record.

A handmade maritime illustration of Aster’s harbor, Brin’s rocky headland and Cyra’s island port; land size does not encode power.

The 06:00 dispatch

ASTER / 001

“Schools. Work. Medicine.
Same crossing.”

Neri · Aster ferry dispatcher
Fictional coast. Real choices about power.

01

Read the room.

Short messages. Clear figures. Uncertain intentions.

02

Make the call.

Choose a policy. Spend resources. Accept a tradeoff.

03

Trace what changed.

Follow the consequences. Compare a fork. Apply it again.

Created by Yoav Duman

Single-player · introductory international relations
Flags & Ferries, Created by Yoav Duman. A bold cut-paper maritime poster shows an orange passenger ferry navigating a winding blue channel between three fictional coastal states. The artwork evokes vulnerability and unequal power; it is not a quantitative map.
FOR THE CLASSROOM INSTRUCTOR FIELD KIT

Teach the decision.
Then name the theory.

A flag on a pier. A ferry full of people. An ally with a price. In Flags & Ferries, you lead a small coastal state through tense choices about power, protection, and promises. Discover classical realism and structural neorealism through action while learning to read capability data and test explanations. Ten chapters. About 50–60 minutes. No prior knowledge needed. Your choices become a record you can revisit.

Setup / pacing / debrief / assessment / data

Created by Yoav Duman