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Sociology / norms / social learning

THE DEVIANCE MACHINE

Normal is doing a lot of work here

Explore how strain, social learning, and social bonds change the explanation for the same behavior. A chance to stop at “bad people do bad things” and then keep going.

What you need

The game uses Merton, Sutherland/Cressey, and Hirschi. A basic introduction to these theories helps; the case prompts guide your analysis.

How it works

Case lab · 3 theoretical lenses. Solo play, no account. This game saves progress in this browser.

A question to take with you

Which explanation changed when you looked beyond the individual?

Open game in its own tab

Your game responses stay in your browser. Use an alias if the game asks for a name. Print or save a report for yourself; nothing is submitted to me.