Sociology / norms / social learning
THE DEVIANCE MACHINE
Normal is doing a lot of work here
Explore how strain, social learning, and social bonds change the explanation for the same behavior. A chance to stop at “bad people do bad things” and then keep going.
What you need
The game uses Merton, Sutherland/Cressey, and Hirschi. A basic introduction to these theories helps; the case prompts guide your analysis.
How it works
Case lab · 3 theoretical lenses. Solo play, no account. This game saves progress in this browser.
A question to take with you
Which explanation changed when you looked beyond the individual?
Your game responses stay in your browser. Use an alias if the game asks for a name. Print or save a report for yourself; nothing is submitted to me.