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International relations / Power, protection & promises

Flags & Ferries

Three states. One crossing.
Your call.

A flag on a pier. A ferry full of people. An ally with a price. In Flags & Ferries, you lead a small coastal state through tense choices about power, protection, and promises. Discover classical realism and structural neorealism through action while learning to read capability data and test explanations. Ten chapters. About 50–60 minutes. No prior knowledge needed. Your choices become a record you can revisit.

10 chapters · about 50–60 minutes

Created by Yoav Duman

Flags & Ferries, Created by Yoav Duman. An orange passenger ferry follows a winding blue channel between three fictional coastal states, illustrated in cut-paper and screenprint textures.
Classical realism · structural neorealism · data literacy

Take the chair.

Keep your coastal state independent and functioning. Read the evidence, weigh the promises, and make a choice you can explain.

No account or prior theory knowledge needed. Progress saves in this browser; use Download progress to move your record to another device. Open the game on its own

Flags & Ferries
Open separately

Opening activity…

For instructors

Bring the coast to class.

Setup, timing, theory distinctions, data examples, debrief questions, and a rubric for reviewing students’ reasoning—all in one manual.

Classroom notes

Created by Yoav Duman. Begin with choices, then use the explanations to distinguish classical realist prudence from structural neorealist constraints. Students read capability data, compare model forks, and keep a printable decision record. The instructor manual includes setup, pacing, debrief questions, assessment, and saving instructions.

Your decisions stay on your device. Print or save a PDF learning record, or download progress to resume later. If you started on the separate Flags & Ferries site, download your progress there and restore that file here.