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Democracy / development / legitimacy

CRISIS CABINET

Governing is the difficult part

Take the cabinet seat and balance democracy, development, control, and legitimacy. The trade-offs are fictional. The temptation to call them unavoidable is less fictional.

What you need

No account or assigned reading required. Read each crisis, choose a policy, and examine what changes.

How it works

7 rounds + an optional challenge. Solo play, no account. Keep this tab open during your playthrough.

A question to take with you

What did your government become willing to sacrifice in order to remain effective?

Open game in its own tab

Your game responses stay in your browser. Use an alias if the game asks for a name. Print or save a report for yourself; nothing is submitted to me.